WebsiteReleasedActive shop

JBigs Supply

The merchandise and physical-goods side of JBigs, where project ideas and recurring characters leave the screen and become objects.

JBigs Supply Tony Soprawno shirt mockup
Current state
ReleasedActive shop
Jack’s role
Concept, Product design, Store operations
Find it in the workshop
Arrival Workshop · JBigs Supply machine

Built because…

The real build story.

The irritation

Some workshop ideas make more sense as a shirt, printed object, or physical joke than another browser tab.

What I built

I created JBigs Supply as the commerce surface for physical goods connected to the broader JBigs workshop and its characters.

The hard part

Physical products bring inventory, fulfillment, support, taxes, images, and checkout reliability into ideas that were previously cheap to revise on a screen.

Under the casing

Proof, not decoration.

Build evidence02 items
  1. A live WooCommerce storefront for JBigs physical goods
  2. A separate commerce path connected to the workshop vending machine
  • WooCommerce
  • WordPress
  • Product design
  • Fulfillment workflow

Scope of work

What I owned.

  • Concept
  • Product design
  • Store operations

No victory-lap math

Outcome and lesson.

Where it landed

JBigs Supply is the active shop destination and remains operationally separate from the playable portfolio experience.

What stayed

A shop is a system, not a grid of product pictures. Separating commerce from the museum keeps checkout focused and the portfolio free to experiment.

This project has a physical address.

In the playable workshop, JBigs Supply lives in the Arrival Workshop as a jbigs supply machine. You can inspect it without unlocking anything.

Use the vending machine