The irritation
Some ideas are worth building because their title and interaction make you laugh before there is a business case to explain.
A deliberately odd frog-centered social experiment built around one fast, opinionated interaction.

Built because…
Some ideas are worth building because their title and interaction make you laugh before there is a business case to explain.
I turned the frog premise into a focused social web interaction and resisted padding it into a conventional platform.
A novelty experience has seconds to communicate its rule, respond clearly, and finish before the joke wears out.
Under the casing
Scope of work
No victory-lap math
The project remains a prototype and a useful artifact from exploring personality-first product design.
Weirdness works best when the interface is unusually clear. Confusion is not the same thing as surprise.
In the playable workshop, Ribbit or Admit It lives in the Arcade & Menagerie as a opinionated desk frog. You can inspect it without unlocking anything.