The irritation
Ernie started with the famous Reddit thought experiment: you and a super-intelligent snail become immortal and receive a fortune, but if the snail ever touches you, you die.
An in-development psychological horror game where you survive each level by never letting an immortal snail touch you.

Built because…
Ernie started with the famous Reddit thought experiment: you and a super-intelligent snail become immortal and receive a fortune, but if the snail ever touches you, you die.
I turned that premise into an Unreal psychological horror game. The player runs, jumps, manages stamina, uses speed boosts, and throws salt to slow Ernie while surviving a countdown across a multi-level campaign.
Ernie has to feel relentless without feeling arbitrary. Navigation, line of sight, level scale, stamina, power-ups he can steal first, audio, and the instant-death touch all shape the pressure.
Under the casing
Scope of work
No victory-lap math
Ernie the Snail is being actively developed in Unreal Engine 5 for a future Steam release, with a full menu flow, multiple pursuer forms, jumpscares, and levels beyond the original prototype.
The joke only works as horror when the rules stay clear: survive the timer, keep moving, and never let the snail touch you.
In the playable workshop, Ernie the Snail lives in the Arcade & Menagerie as a ernie survival-game display. You can inspect it without unlocking anything.